摘要
对已建立的具有瀑布和大浪模型的流水动画生成系统进行了改进,因为系统中的瀑布模型不能很好地模拟瀑布效果,同时也缺乏适当的模型来表现障碍物溅水的场景.对原系统作的改进为:在瀑布模型中加入动态效果控制,控制波纹的大小、间距及流速,这样可以更好地表现透视效果.对瀑布起点和终点的波特别处理,表现出水的流动效果,同时增加了溅射模型,使系统能够更好地模拟出一般障碍物,以及正面大的障碍物溅水等常见的动画场景.
The paper have established a cartoon water system including waterfall model and wave model. However the waterfall model can not simulate the waterfall effect very well and the system lacks proper model to represent the spattering of stream. Therefore, this article improve the former system as follows. Firstly, we add the dynamic effect control to the waterfall model, control the size, interval and speed of wave to achieve better perspective effect. Secondly, we deal with the ripple of start and end points to represent the flow effect of waterfall. Finally we add the spattering model in the system to simulate the ordinary cartoon spattering scene of obstacle and the obstacle with big frontispiece.
出处
《江南大学学报(自然科学版)》
CAS
2007年第2期163-167,共5页
Joural of Jiangnan University (Natural Science Edition)
关键词
动画
流水
模型
动态效果控制
溅射
cartoon
stream
model
dynamic effect control
spattering