摘要
目前我国手机用户已突破4.5亿大关,平均每3人就有1台手机。基于手机便携性和时空无限性的优势,手机游戏已成为手机用户热衷的日常行为,并成为移动多媒体服务中增长最迅猛的商务活动。文章从软硬件支持和通信方式角度来对手机游戏进行分类,讨论其共性和个性特点,给出相应的应对策略。同时指出,在诸如TAB、SLG、SIM、FLY等类游戏中引入人工智能技术的必要性和可能性,并以手机人际交互式中国麻将为例,说明在引入基于串文法的判决规则和基于加权博奕树搜索的舍弃策略后,使玩家在与电脑“对打”时不敢掉以轻心,从而激发玩家战而胜之的欲望,提高游戏的趣味性。
There are almost 460 million mobile users in China,in other words,every three person has a mobile phone. Based on the characteristics of mobile phone-portable and no limit on time and location,playing mobile games has become a usual action for teenagers, and it has been the most thriving section in MMS business for mobile operators.In this paper, we divide the mobile games into three kinds.They are off-line games,on-line interactive games (both player to server and player to player).We point out the common and different characteristics in mobile games, and propose some solutions for them.We also point out the necessity and possibility of introducing artificial inteLligent into games,such as TAB,SLG,SIM,FLY making them wiser "and more interesting.We take the mobile Chinese Mahjong as an example demonstrating how to make the game more interesting_Based on both string grammar and game tree search in AI, Mahjong is a game of Chinese origin, usually played by four persons with tiles resembling dominoes and beating various designs,which are drawn and discarded until one player wins with a combination of four tiles and a pair of matching tiles.
出处
《电脑与信息技术》
2007年第2期52-56,共5页
Computer and Information Technology
基金
国家863计划资助项目(2005AA114090)
关键词
手机游戏
移动多媒体服务
人工智能应用
mobile game
mobile multimedia service
artificial intelligent application