摘要
为了Java三维图形程序能在不同的移动设备和平台上运行,JCP(Java Community Process)制定了J2ME M3G(Mobile 3D Graphics API),规范了移动设备上Java三维图形程序的API和框架。而M3G中由于动画部分的独特性以及它在设计和实现中的复杂性,我们结合在XORP上开发M3G类库经验的基础,总结并给出了其设计和实现的参考模型和理论基础,也适用于其它3D类库的设计和开发。
The JCP (Java Community Process) constitutes the J2ME M3G (Mobile 3D Graphics API)and specifies the Java 3D graphics API and framework on the mobile facilities in order to make applications programmed in M3G run on different mobile equipments and platforms. However, because it is unique and complicated in the designing and implementation of Animation in M3G, we summed up the reference model and theory according to the M3G library that we have developed on XORP. It also applies to other 3D libraries.
出处
《计算机科学》
CSCD
北大核心
2007年第4期273-275,共3页
Computer Science
基金
Intel公司基金资助项目"J2ME Claa Libraries with Small Footprint
Low Power and High Performance on XScale Processor"