期刊文献+

SVG在数字水印中的应用 被引量:1

Digital watermarking with SVG
下载PDF
导出
摘要 在网络技术高速发展的今天,矢量图形的使用越来越广泛。接着就是矢量图形版权保护的问题,目前使用于图像版权保护的一个主要手段就是数字水印技术。可是现在使用数字水印技术的大部分算法仅仅适用于光栅图像,而不能用于矢量图形。介绍一种适合矢量图形的水印算法,并结合SVG的特性将算法运用到SVG图像中。 The vector graphics images have become popularization along with the development of Internet and the muitimedia techniques. This gives rise to serious problems for vector images including wide spread copyright violation, illegal copying, easy forging etc. But the digital watermarking methods aren't suitable for vector graphic images because mostly suitable only for bitmap images. A algorithm is presented using as anchor point all vertex coordinates typically presented in almost all SVG files.
出处 《计算机工程与设计》 CSCD 北大核心 2007年第9期2081-2082,2095,共3页 Computer Engineering and Design
关键词 水印 傅立叶描述子 可扩展矢量图 鲁棒性 离散傅立叶变换 watermark Fourier descriptor SVG robustness DFT
  • 相关文献

参考文献10

二级参考文献34

  • 1孙圣和,王秋生.矢量变换域内灰度级数字水印嵌入算法[J].电子学报,2001,29(z1):1782-1784. 被引量:4
  • 2[1]Mitchell D Swanson, Mei Kobayashi, Ahmed H Tewfik. Multimedia Data Embedding and Watermarking Technologies [ J]. Proceedings of the IEEE, 1998,86(6): 1064 - 1086.
  • 3[3]Cox I J, Kilian J, Leighton F T. Secure spread spectrum watermarking for multimedia. IEEE Transactions on Image Processing[ J].1997,6(12): 1673 - 1687.
  • 4[4]Tang Xianghong,Xie Shuqin,Li Qiliang. Watermarking for the digital images based on model of human perception[J]. IEEE ICNNSP,2003,2:1509 - 1512.
  • 5SONG Ji-qiang, SU Feng, TAI Chiew-Lan, et al. An objectoriented progressive-simplification-based vectorization system for engineering drawings: Model, algorithm and performance[J].IEEE Trans on Pattern Analysis and Machine Intelligence, 2002,24(8): 1048-1060.
  • 6Bray Tim, Paoli Jean, Sperberg-McQueen C M, et al. Extensible markup language (XML) 1.0 (Second Edition)[EB/OL]. 2000-10. http://www. w3.org/TR/REC-xml.
  • 7Ferraiolo Jon, Jackson Dean, Lilley Chris, et al. Scalable vector graphics (SVG) 1.1 specification[EB/OL]. 2003-01-14. http://www.w3.org/TR/2003/REC-SVG-20030114/.
  • 8Antoine Quint. Scalable vector graphics[J]. IEEE Multimedia,2003, 10 (3):99-102.
  • 9Yourdon Edward, Argila Carl. Tutorial of object-oriented software engineering[M]. Beijing: Electronical Industrial Publishing Company, 1998.
  • 10Akio Miyazaki Osami Kabashima. Improvement of perceptual watermarking based on the multiplication analysis of still images[J].Electronics and Communications in Japan (Part 3:Fundamental Electronic Science), 2003,86:31-40.

共引文献26

同被引文献9

引证文献1

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部