摘要
提出了一种半透明体建模方法:对采集的图像学习生成过程纹理,对纹理进行边界合成得到划分了颜色区域的图像,对颜色区域边界进行扫描,勾勒出图像的轮廓线网格,并根据当前颜色为每个网格边界赋颜色值,根据网格的颜色值生成三维模型。实验证明这种动态景物的建模方法能够满足虚拟场景实时绘制的要求,而且具有很好的鲁棒性和连续性。
This paper proposes a novel half-transparent volume modeling arithmetic: learn inputed image sequence in order to create processing texture, the color regions of image can be obtained by synthesizing texture's boundary, and draws the outline of image by scanning boundary of region and computes color value for every boundary of gridding according to current color, creates 3D model according to color value of gridding. Experiment shows that this modeling arithmetic of motion scenery can satisfy demand of painting timely and is robust and consecutive.
出处
《计算机工程》
CAS
CSCD
北大核心
2007年第10期181-183,共3页
Computer Engineering
基金
西北农林科技大学人才基金资助项目
国家"973"计划基金资助项目(2202CB312105)