摘要
嵌入式领域移动3D图形技术的出现与发展是人们对高性能娱乐、时尚、商务不断追求的必然结果。该文依据J2ME的移动3D图形规范(JSR-184),实现了基于嵌入式Java的Mobile 3D。分析了JSR-184规范及相对应的渲染流水线,提出实现架构和方案。对移动3D图形的前景做出了展望。
Requests for high level of entertainment, fashion and business are definitely leading to the development of mobile 3D graphics technology in the embedded system. This paper, according to JSR-184 which is the specification defined the mobile 3D Graphics API (M3G) for J2ME, is implemented an implementation of mobile 3D based on embedded Java. It brings forward a clear cut of the specification and relative render pipeline, and proposes the architecture and solution of implementation. It takes an overview of the mobile 3D industry.
出处
《计算机工程》
CAS
CSCD
北大核心
2007年第10期184-186,206,共4页
Computer Engineering