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网络游戏中移动同步问题的解决方案 被引量:2

Research and Implementation of Synchronous Move in Network Game
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摘要 在基于C/S网络游戏架构下,介绍了网络游戏中的网络分布式对象的概念,分析了基于图形帧移动的错误方法,提出了一种基于时间移动的算法,并使用插值的方法改进了该算法。最后在上述基础上,提出了一种基于客户端预测和客户端修正的移动同步算法。在实时性要求较高的网络游戏中该算法完全能解决移动同步问题。 Under the architecture of a Client/Server network game, introduced the concept of distribute object of network game. Analyzed the wrong algorithm of movement by graphic frame, and introduced the algorithm of movement by timestep, then used the interpolation to enhance the algorithm, finally, introduced the movement synchronization algorithm based on client prediction and client correction, this synchronization algorithm can resolve the movement synchronization problem in real time network game.
出处 《计算机应用研究》 CSCD 北大核心 2007年第5期207-209,共3页 Application Research of Computers
基金 国家"863"计划资助项目(2005AA114080)
关键词 网络引擎 网络游戏 同步 客户端预测 分布式对象 network engine network game synchronization client prediction distribute object
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