摘要
介绍了利用图形工业标准OpenGL双缓存技术实现计算机动画的原理和方法,并结合实例“小球碰撞动画模拟”的演示动画,详细描述了MFC构架下OpenGL动画编程的要点。
The theory and method of implementing computer animation by OpenGL double buffer technology are introduced. With the example of a spherule's collision animation simulation, the key points of performing OpenGL animation programming in MFC structure are described.
出处
《计算机应用与软件》
CSCD
北大核心
2007年第6期184-186,共3页
Computer Applications and Software