摘要
介绍了制作虚拟林相的一些基本方法,它基于目前比较流行的以Visual Studio C++开发组件调用OpenGL三维图形库的方法,初步实现地形可视化以及一些基本功能。为了表现地形的真实显示,利用了OpenGL中的纹理映射、光照、反走样、雾化等三维可视化特性。
This article introduces a method that making ,4rtual forest and offers some basic concept. It is based on OpenGL which is the powerful 3D graphics library and developed by means of VC + + in PC. Some basal function can be done. In ordcr to realize 3D geological body real display, this paper adopts texture, light, fog of OpenGL.
出处
《林业科技情报》
2007年第2期8-9,共2页
Forestry Science and Technology Information