摘要
针对虚拟仿真系统的开发,设计了一套新方案.该方案利用软件Director M X的多种插件及其集成语言L ingo实现虚拟仿真系统的交互式操作,在满足一般性交互操作要求的同时避免使用OpenGL和C语言编程,大大降低了系统开发的复杂度.结合插件Havok研究了碰撞检测原理,根据实际虚拟仿真系统精度要求演变了BSP树分割法.
Aiming at the development of virtual reality system, a new scenario is presented. This scenario realizes interactive operation of virtual reality system by extra-programs of Director MX and Lingo. It supports usual interactive operation and simultaneously avoids OpenGL and C Programming, which greatly decreases developing complexity. Furthermore, research on collision inspection principle combining with the extra-program-Havok, is carried out. Finally, BSP portioning is evolved according to accuracy requirement of practical virtual reality system.
出处
《工程设计学报》
CSCD
北大核心
2007年第4期282-285,共4页
Chinese Journal of Engineering Design
基金
军内科研项目
关键词
虚拟仿真
交互
碰撞检测
BSP树
virtual reality
interactive
collision inspect
binary space portioning(BSP) tree