期刊文献+

直接点操作的人脸变形与动画 被引量:2

Direct point-based operation of facial deformation and animation
下载PDF
导出
摘要 自由变形(FFD)是计算机人脸动画和表情编辑的常用方法,但对控制点的反求和变形结果的不直观是该方法的不足。提出了基于直接点操作网格的变形方法,通过鼠标的交互编辑,可以直接得到可控制的变形结果。试验结果表明该方法简单有效。 FFD (Free Form Deformation) is general approach for computer facial animation and express editing while troublesomely solving control point and unconspicuous deformation result.A new approach is presented as point-based operation for mesh deformation,from which deformation result can be directly obtained by interactive mouse operation.Experiments also show the method is simple and effective.
出处 《计算机工程与应用》 CSCD 北大核心 2007年第23期92-93,105,共3页 Computer Engineering and Applications
基金 国家自然科学基金(the National Natural Science Foundation of China under Grant No.60472072)
关键词 网格变形 人脸动画 表情编辑 mesh deformation facial animation express editing
  • 相关文献

参考文献10

  • 1Parke F I.Computer generated animation of faces[C]//Proceeding ACM Annual Conference,1972.
  • 2Ekman P,Friesen W V.Facial action coding system[M].Palo Alto,CA:Consulting Psychologists Press,1978.
  • 3Platt S M.A structural model of the human face.University of Pennsylvania,1985.
  • 4Terzopoulos D,Waters K.Physically based facial modeling,analysis,and animation[J].Visualization and Computer Animation,1990,1(4):73-80.
  • 5Koch R M,Gross M H,Bosshard A A.Emotion editing using finite element,CS Technical Report281[R].Institute of Scientifical Computing,1998.
  • 6Williams L.Pefformance-driven facial animation[C]//SIGGRAPH1990 Conference Proceedings,1990,24(4):235-242.
  • 7Wyvill G,McRobie D.Local and global control of Cao En surface[C]//Proceeding of Computer Graphics International,1993:216-227.
  • 8Borrel P,Rappoport A.Simple constrained deformations for geometric modeling and interactive design[J].ACM Transaction on Graphics,1994,13 (2):137-155.
  • 9Singh K,Fiume E.Wires:a geometric deformation technique[C]//Computer Graphics Proceeding of SIGGRAPH 1998,1998:405-414.
  • 10Raffin R,Neveu M,Jaar F.Curvilinear displacement of freeformbased deformation[J].The Visual Computer,2000,16(1):38-46.

同被引文献14

  • 1刘中玉,张明锋,聂雪媛,杨国伟.一种基于径向基函数的两步法网格变形策略[J].力学学报,2015,47(3):534-538. 被引量:5
  • 2李凌丰,谭建荣,陈远朋.基于Metaball的曲面约束变形模型及应用[J].计算机研究与发展,2006,43(4):688-694. 被引量:6
  • 3周艳,刘圣军,金小刚,冯结青,叶晓丰.基于测地距离的多边形网格模型约束变形[J].软件学报,2007,18(6):1543-1552. 被引量:7
  • 4耿卫东,陈为.计算机游戏程序设计[M].北京:电子工业出版社,2006.
  • 5谢飞.3dsMax面部表情动画高级应用技法[M].北京:北京科海电子出版社,2009.
  • 6Sederberg T W, Parry S R.Free-form deformation of solid geome- tric models [J].Computer Graphics, 1986,20(4): 151-160.
  • 7Coquillart S.Extended free form deformation:a sculpting tool for 3D geometric modeling [J]. Computer Graphics, 1990,24 (4): 187-193.
  • 8Borrel P, Rappoport A.Simple constrained deformations for ge- ometric modeling and design [J]. ACM Trans on Graphics, 1994,13(2):137-155.
  • 9Kanai T, Suzuki H. Approximate shortest path on a polyhedral surface and its applications[J].Computer-Aided Design,2001,33 (11):801-811.
  • 10Martinez D,Velho L,Carvalho PC.Geodesic paths on triangular meshes [C]. Proceedings of the Computer Graphics and Image Processing,XVII Brazilian Symposium SIBGRAPI.Washington: IEEE Computer Society,2004:210-217.

引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部