摘要
体绘制技术因为其相对于面绘制技术能够更好地反映三维体的真实结构,因而越来越受到人们的重视。提出了一种基于曲面建模的地质体体绘制方法,并在此基础上引入原始钻孔点的穷举搜索来获得散乱点以生成曲面。并根据现场数据的特征采用了适合中小型数据量插值拟合计算的改进谢别德插值来实现曲面的生成。产生曲面之后,使用了现在被普遍采用的基于图像空间序的光线投射算法完成地质体的体绘制,并在此基础上实现了剖切,缩放等三维体的交互操作。
Volume-rendering can reflect more details of the volume comparing to surface-rendering, so it becoming more and more important to engineering. An idea that used surface for the volume-rendering of the stratum is brought forward. In order to carry out such technique, the limit search of the disheveled points to imitate the surface is used. Based on the characteristic of the original data, the modified Shepard's method which is suited for the middle scale data to produce the surface is adopted. At last the most popular method which is called ray-casting to produce the volume of stratum is used, and other operations of the volume are also showed.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第15期3755-3757,3766,共4页
Computer Engineering and Design
关键词
体绘制
曲面
插值
光线投射算法
地层
volume-rendering
surface
interpolation
ray-casting
stratum