期刊文献+

大地形数据存储和调度方法研究 被引量:3

Data storage and scheduling of the large-scale terrain
下载PDF
导出
摘要 以多通道图形输出地形漫游系统项目为依托,本文对地形数据的分块存储和动态调度策略进行了研究,设计出一套合理的地形数据组织和调度方案,缩短了场景的初始化时间,提高了绘制的帧率,实现了大规模三维地形漫游系统显示的平滑和连续。 Based on the terrain walkthrough system of rendering multi-pipe scene, division storage of terrain data and strategy of dynamical scheduling are studied and a reasonable method of terrain data organization and scheduling is designed, which shortens the initialization time and enhances the frame rate, so that the display smoothness and continuity of the large-scale scene walkthrough system are realized.
出处 《佛山科学技术学院学报(自然科学版)》 CAS 2007年第4期13-15,共3页 Journal of Foshan University(Natural Science Edition)
关键词 漫游系统 三维地形 地形数据存储 地形数据调度策略 walkthrough system 3D terrain terrain data storage terrain data scheduling strategy
  • 相关文献

参考文献5

二级参考文献16

  • 1Hoppe H.Smooth View-dependent Level-of-detail Control and Its Application to Terrain Rendering.IEEE Visualization 1998,1998-10: 35-42.
  • 2Lindstrom P,Koller D. Real-time Continuous Level of Detail Rendering of Height Fields.Computer Graphics(SlGGRAPH'96 Proceedings),1996:109-118.
  • 3Lindstrom P, Koller D, Ribarsky W. An Integrated Global GIS and Visual Simulation System.Technical Report GIT-GVU-97-07, 1997-03.
  • 4Koller D, Lindstrom P, Ribarsky W,et al.Virtual GIS: A Real-time 3D Geographic Information System.IEEE Visualization 1995,1995-10: 94-100.
  • 5Lindstrom P, Pascucci V. LLNL, Visualization of Large Terrains Made Easy. IEEE Visualization Proceedings, 2001.
  • 6陈刚.[D].郑州:信息工程大学测绘学院,2000.
  • 7Qing zhu,Deren Li, Yeting Zhang, Zheng Zhong,Duo Huang. GIS(CCGIS), Intergration of DEMs,Images, and 3D Models Photogrammetric Engineering & Remote Sensing [J].CyberCity GIS(CCGIS),2002,68(4):361~367.
  • 8Chen Gang, Wan Gang,Wu Zhiqiang. An Integrted Global Visual Simulation System Based On Map Data[A].The 20th International Cartographic Conference [C].2001.2632~2639.
  • 9P Lindstrom, David Koller, William Ribarsky, Larry F Hodges, Nick Faust, Gregory A Turner. Real-time continual Leveal of detail rendering of height fields [J]. In Proceedings of ACM SIGGRAPH 96,1996,109~118.
  • 10Mark Duchaineauy, Murray Wolinsky, David E Sigeti, Mark C Miler, Charles Aldric Mark B.Mineev-Weinstein, ROARMing Terrain:Real-time Optimally Adapting Meshes [DB/OL], IEEE Visualization'97 Proceedings.http://www.vterrain.org,1997.

共引文献40

同被引文献38

引证文献3

二级引证文献9

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部