摘要
以多通道图形输出地形漫游系统项目为依托,本文对地形数据的分块存储和动态调度策略进行了研究,设计出一套合理的地形数据组织和调度方案,缩短了场景的初始化时间,提高了绘制的帧率,实现了大规模三维地形漫游系统显示的平滑和连续。
Based on the terrain walkthrough system of rendering multi-pipe scene, division storage of terrain data and strategy of dynamical scheduling are studied and a reasonable method of terrain data organization and scheduling is designed, which shortens the initialization time and enhances the frame rate, so that the display smoothness and continuity of the large-scale scene walkthrough system are realized.
出处
《佛山科学技术学院学报(自然科学版)》
CAS
2007年第4期13-15,共3页
Journal of Foshan University(Natural Science Edition)
关键词
漫游系统
三维地形
地形数据存储
地形数据调度策略
walkthrough system
3D terrain
terrain data storage
terrain data scheduling strategy