摘要
流媒体的研究日益广泛,本文主要介绍了流媒体编程中的几个步骤:环境初始化、数据发送、接收以及信息控制。
The study on streaming media becomes wider than before. This essay introduces some primary steps in programming on streaming media. Environment initialization, data sending and receiving, information and controlling are included in it.
出处
《计算机应用与软件》
CSCD
北大核心
2007年第9期213-214,共2页
Computer Applications and Software
关键词
流媒体
数据发送
数据接收
Streaming media Data sending Data receiving