摘要
为了提高虚拟战场环境仿真的逼真度和实时性,本文对战场环境中三维地形的仿真进行了需求分析,并对基于Creator的三维地形实现进行了系统化探索,规划了仿真框架流程。最后,提出了一个仿真应用实例。
To improve the real-time performance and fidelity of virtual battlefield environment simulation, three-dimensional terrain simulation requirement of battlefield environment is analyzed in the paper, and the reality of three-dimensional terrain on Creator is studied systematically. The simulation flow is designed. Finally, a simulation application sample is presented.
出处
《微计算机信息》
北大核心
2007年第25期241-243,共3页
Control & Automation
基金
总参"2110"工程装甲步兵作战实验室项目资助
关键词
战场环境
三维地形
实时
DED
LOD
battlefield environment,three-dimensionai,reai-time,DED,LOD