摘要
Blinn算法是一种典型的几何纹理算法,可模拟物体表面凹凸不平的效果。利用该算法的思想,对物体的表面进行大幅度的扰动,使物体变形得到一种新的物体模型,而不单单是在表面产生凹凸效果。从瓜果的静态和动态生长造型两方面来说明该算法的优越性。
The Blinn algorithm is a typical geometric texture algorithm ,Which can add a bumping to the surface of an object. Based on the principle of Blinn algorithm, a large-scale perturbation is realized on the surface of the object. The object is deformed and a new object model is obtained. The advantage of the algorithm is illustrated through both the static and dynamic growth model of melon and fruit.
出处
《计算机应用与软件》
CSCD
北大核心
2007年第10期179-180,共2页
Computer Applications and Software
关键词
Blinn算法
几何纹理
扰动
Blinn algorithm Geometric texture Perturbation