摘要
RTS这类游戏世界结构复杂、表现难度大、性能要求高。为了降低开发难度、提高开发效率,该文采用Flash作为图形引擎,在此基础上通过OOP编程技术和OOD动画设计的结合,进行软件的设计和研究开发。基于Flash的游戏实现策略,构建了一个RTS游戏原型。研究表明,Flash作为图形引擎应用于大型游戏开发是可行的。
RTS games are difficult in programming, complex in world reappearance, hard to behave the roles and require rigorous perfect performances. Aiming at reducing difficulty of game development and improving the efficiency, the paper puts forward a method to use Flash as graphic engine. Based on this method, with the combination of OOP programming and OOD designing, following the Flash game development strategy, it accomplishes a practical archetype of RTS game. The research and experiment show it is feasible that use Flash as graphic engine in R&D of mercantile RTS games.
出处
《计算机工程》
CAS
CSCD
北大核心
2007年第15期246-248,251,共4页
Computer Engineering