期刊文献+

一种多分辨率动态地形算法 被引量:1

An Algorithm for Multi-resolution Dynamic Terrain
下载PDF
导出
摘要 在多用工程车训练模拟系统研究中,动态地形的实时可视化是重点也是难点。研究了现有层次细节(LOD)地形生成算法特点。根据动态地形要求,为了适应现有系统图形硬件的处理能力,在GeoMipMap算法基础上提出了一种多分辨率动态地形算法。该算法能较好地生成连续LOD地形模型,支持高度场和亮度的实时变化。通过实验证明了算法的可行性和有效性,已在系统中应用。  The real time visualization of the dynamic terrain is the key point in the development of the vehicle training simulation system.The character of existing level of detail(LOD) terrain algorithms were studied.In order to meet the dynamic terrain requirements and adapt to the current system graphic hardware performance,a novel multi-resolution dynamic terrain algorithm based on GeoMipMap algorithm was proposed.The novel algorithm can better generate continuous LOD terrain model,and support real time changes of height field and brightness.The experimental result proves the novel algorithm applied to visualization system to be feasible and efficient.
出处 《兵工学报》 EI CAS CSCD 北大核心 2007年第9期1053-1057,共5页 Acta Armamentarii
关键词 计算机应用 多分辨率 动态地形 层次细节 GeoMipMap computer application multi-resolution dynamic terrain LOD GeoMipMap
  • 相关文献

参考文献4

  • 1Lindstrom P,Koller D,Ribarsky W,et al.Real-time continuous level of detail rendering of height fields[C]∥Proceedings of SIGGRAPH'96,New Orleans,1996:109-118.
  • 2Duchaineauy Mark,Wolinsky Murray,et al.Roaming terrain:real-time optimally adapting meshing[C]∥IEEE Visualization Proceeding'97,Phoenix,1997:81-88.
  • 3De Boer W H.Fast terrain rendering using geometrical MipMapping2000[EB/OL].http:∥www.flipcode.com/tutorials/geomipmaps.pdf.
  • 4HE Ye-fei.Real-time visualization of dynamic terrain for ground vehicle simulation[D].Iowa:University of Iowa,2000.

同被引文献4

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部