期刊文献+

基于数字化游戏的教学对学生学习兴趣和学业成绩的影响——以英语教学为中心 被引量:19

How the Digital Game-based Instruction Influence the Learning Interest and Achievement——Focused on English Instruction
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摘要 在目前教育界提倡素质教育,快乐教育的大环境下,教育游戏作为一种教学方式,在教学中的应用也逐渐趋于活泼。在国外,特别是美国,教育游戏已经被广泛接受。教育游戏所具有的最大的魅力就在于,它能够使学习者通过娱乐达到"寓学于乐"的教育目的。而教育游戏是否真正具有使学习者达到快乐学习的目的,能不能在作为我国最主要的衡量学生专业知识的指标——学业成绩这个领域里发展其魅力的空间呢?通过有说服力的实验研究的方法来验证教育游戏对学习者的英语学业成绩和学习兴趣是否有影响是非常必要的一项工程。为了达到此研究目的,研究者选择小学阶段的一个年级的学习者,把他们分为传统教学组和基于数字化游戏的教学组进行了适用不同教学方式的实验研究。实验结果标明,基于数字化游戏的英语教学对学生的学业成绩的提高和学习兴趣的提高造成了积极的、肯定的影响。即实验结果证明,游戏教学组学生的]学业成绩比传统教学学生的学业成绩更高。而且实验后,学习者对英语学习的兴趣也提高了。 In the environment of quality education and happy teaching advocated by educational circles, edutainment has been treated as an instruction method and accepted as an instructional application abroad, especially in U.S. Learner could gain knowledge while joining entertai nment is its most attractive characteristic. Whereas whether the edutainment would be able to shoulder the increase of student's score, which had already been considered as the most important scale of knowledge obtained quality, should be checked out. How the edutainment would influence the learners' English achievement and study interest would be investigated in research with experiment.To reach the purpose, the researcher chose a group of learners in the same grade of a primary school, divided them into traditional instruction group and game-based instruction group, and experiment with them in different instruction method. Result in active and certaineffect,digital game-based English instruction enhanced the learner'sachievement and interest in study, in detail of the game-based group getting higher score and interest than the compared traditional group.
出处 《现代教育技术》 CSSCI 2007年第11期47-54,共8页 Modern Educational Technology
关键词 小学英语教学 基于游戏的教学 学业成绩 学习兴趣 实验研究 Primary-school English Instruction Game-based Instruction Achievement Learning Interest Experimental Research
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参考文献12

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二级参考文献19

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