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基于颜色层次矩阵的卡通着色技术 被引量:2

Method of Cartoon Shader Based on Color Layer Matrix
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摘要 传统的卡通着色技术是基于纹理技术,通过表面属性与光线矢量的关系来确定表面像素色彩。从感知心理学非真实感绘制模型和卡通渲染过程入手,在对传统的卡通着色技术研究分析的基础上,提出了基于颜色层次矩阵的卡通着色技术。不依赖于纹理,而是通过操作颜色层次矩阵进行渲染,其优点是能够实现多层次卡通渲染并在不同的约束条件下,能够灵活快速地实现多种效果。通过与传统方法的比较,结果表明算法具有较高的有效性和灵活性,为计算机非真实感绘制继续进行艺术加工奠定了基础。 Traditional cartoon shading technique is a process of texture. The result is varied with surface attribute and light tone. A new method based on perception psychology is proposed which uses render model, the course of cartoon render and color layer matrix. The textures are replaced by the color layer matrix, so multilayer rendering result, under different restricting conditions, can be produced rapidly and efficiently. A prototype system has been implemented and has been testified to be efficient and flexible for Non - Photorealistic Render.
出处 《计算机仿真》 CSCD 2007年第11期202-205,共4页 Computer Simulation
基金 博士点基金(20050698032) 自然科学基金(60475023)
关键词 卡通着色 非真实感绘制 颜色层次矩阵 感知心理学 Cartoon shading Non- photorealistic render(NPR) Color layer matrix Perception psychology
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参考文献8

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同被引文献11

  • 1李淀,乔永强,贺骊,黄巾.图像改造算法的实现[J].微电子学与计算机,2006,23(4):45-47. 被引量:3
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  • 3冈萨雷斯,阮秋琦,阮宇智.数字图像处理[M].2版.阮秋琦,阮宇智,译.北京:电子工业出版社,2005.
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  • 5D Decarlo. Stylized and abstraction of photographs [ J ] . ACMTrans Graph, 2002,21 (3) : 769-776.
  • 6A Tsai, J A Yezzi, A S Willsky. Curve evolution implementationof the Mun ford-shah functional for image, denoising interpolationand magnification [ J ]. IEEE Transactions on Image processing2001,10(8) :1169-1186.
  • 7Anil K Jain著,韩博,徐枫译.数字图像处理基础[M].北京:.清华大学出版社,2004-3: 53-55.
  • 8唐棣,阎晓敏,孙岩.一种基于扫描线的卡通画仿真新方法[J].辽宁师范大学学报(自然科学版),2008,31(1):47-50. 被引量:7
  • 9陈中贵,刘利刚,王国瑾.基于全局优化的图像块填充修复方法[J].计算机研究与发展,2009,46(1):144-150. 被引量:11
  • 10高宝玉,方漪,杜娜,高奎.基于RGB颜色向量的二维彩色图像卡通风格渲染[J].青岛大学学报(自然科学版),2010,23(2):31-37. 被引量:6

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