摘要
研究了大规模虚拟人的实时多样性绘制方法。提出了基于IBR技术的区域重新组合法,在有限个输入模型的条件下,实现了大规模虚拟人场景的实时多样性绘制;提出了多分辨率纹理方法,能够真实地绘制近景个体。实验表明:该方法能够实时地绘制具有多样性的大规模虚拟人场景。该方法可应用于网络游戏、战场视景仿真、数字城市、电影制作等领域。
In real world, every individual is different. It is important to represent individual variety in the rendering of large-scale virtual human scenes. By means of image-based rendering technology, methods for realizing individual variety and improving rendering quality of near individuals were presented. Through re-organizing different parts of input models, new models were created in real-time. A multi-resolution texture method was presented, and the method can render near individuals in a high quality. Experiments show the methods can render large-scale virtual humans scenes in real-time. The method can be used in the fields of network games, war field environments simulation, urban environments simulation etc.
出处
《华北电力大学学报(自然科学版)》
CAS
北大核心
2007年第6期105-108,共4页
Journal of North China Electric Power University:Natural Science Edition
基金
华北电力大学校内基金项目(200622020)