摘要
为提高作战仿真实体三维模型存储和使用效率,对作战仿真实体模型进行了分类,制定了模型的层次细节、损伤分级、纹理和分组规则。构造了三维模型数据存储系统结构体系,提出了三维模型的层次体系结构,并对每层次数据结构进行了设计。最后介绍了三维模型重构算法。
To improve the data storage performance and utility efficiency of 3D model on military simulation entities, categories of the models were proposed. Rules of 3D models on level of details, grade of damage, texture and grouping were constituted. Data storage framework for 3D model, hierarchical architecture of the models, and data structures for each level architecture were constructed. Finally, the algorithm .for reconstructing 3D models was introduced.
出处
《计算机应用》
CSCD
北大核心
2007年第11期2753-2755,2775,共4页
journal of Computer Applications
基金
国家自然科学基金资助项目(70371039)
关键词
作战仿真实体
三维模型
数据存储
层次结构
military simulation entity
3D model
data storage
hierarchical architecture