摘要
以大型场馆虚拟仿真开发为背景,对采用MultiGen Creator/Vega实现视景仿真开发进行了探讨,论述了Creator的建模方法,以及Vega的应用环境、碰撞检测、视景仿真软件的开发过程和整体系统实现等关键技术。
In the context of the development of the large building virtual reality, the use of Muhigen Creator / Vega development of visual simulation was discussed. The solution to a series of key techniques is discussed such as the modeling method based on Creator, Vega application environment, bump check, the development of visual simulation software and the implement of whole system.
出处
《地理空间信息》
2007年第6期88-90,共3页
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