摘要
20世纪60年代美国的游戏场发展到了一个高峰。建筑师和雕塑家,包括路易·康和野口勇在其中扮演了重要的角色,他们合作设计的纽约河畔公园的阿黛儿·柔森沃德·利维游戏场彻底改变了美国传统游戏场的概念,而将艺术和游戏结合起来,体现"游玩必须是自由和不受限制的,空间是通过那些不是模仿自然但无限变化的形状而被发现的"。而从20世纪70年代开始,对安全和责任的过分关注取代了美国的游戏场的创新。在经历了几十年建造游戏场只是满足公认的标准而没有任何创新的衰退期后,一些重要的设计师们开始重新为孩子们设计富有创意和挑战性的游戏环境。
American playgrounds reached a high point in the 1960s. Architects and sculptors, including Louis I. Kahn and Isamu Noguchi, played a significant role. A single defining project altered successive American thinking about playgrounds. This was Louis I. Kahn and Isamu Noguchi's collaborative project for a playground in New York's Riverside Park, which associated art and play, reasoned that "play must be free and uninhibited, spaces to be discovered with shapes not imitafive of nature yet unrestrained in their making." Concerns for safely and liabilily replaced innovation in American playgrounds since the 1970s. After several decades of decline, during which manufactured playgrounds were the accepted standard, a few important designers are beginning to reinvent play environments for children.
出处
《中国园林》
2007年第10期15-18,共4页
Chinese Landscape Architecture
关键词
风景园林
儿童游戏场
创新
Landscape Architecture
Children's Playground
Innovation