摘要
介绍推演系统中二维态势TPD设计的一般方法,分析当前二维态势系统中存在的各种缺陷和不足,明确在二维态势设计中应充分考虑角色获得信息能力的差异和信息融合对信息准确性的影响,提出了真实态势和感知态势的概念,由此设计了面向角色的二维态势系统。实际应用表明,面向角色的二维态势使角色对虚拟态势的感知更接近实际情况,提高了系统的仿真可信度。
The common design methods of two-dimensional posture display(TPD) in war-gaming system are introduced, and the deficiencies in current TPD systems are addressed. It is pointed out that the differences of role's abilities to access information and the influence of information fusion on the information veracity in TPD should be considered. The concepts of real posture and perceived posture are proposed. On this basis a role-oriented TPD system is designed. The application shows that the role-oriented TPD makes the role's perception to virtual posture more close to real world, thus enhancing the credibility of the system.
出处
《系统工程与电子技术》
EI
CSCD
北大核心
2007年第12期2093-2096,共4页
Systems Engineering and Electronics
基金
"十一五"国防科技预研基金资助课题(4010311030201)
关键词
推演系统
角色
态势
作战仿真
war-gaming system
role
posture
war simulation