摘要
针对数据挖掘在网络游戏中的应用,提出了游戏访问模式挖掘的概念,并给出一种适用于挖掘游戏访问模式的Apriori_Trie_GAPM算法.该算法基于Apriori算法思想,采用Trie树生成并存储频繁项集,在支持度计算中结合了游戏使用时间.
Aiming at the application of data mining on netgames, the concept of game access patterns mining is presented,and Apriori_Trie_GAPM which is suitable for mining game access patterns is given. The improved algorithm is based on the idea of Apriori algorithm. Trie is used to generate and store frequent items sets, and game usage time is combined with support counting.
出处
《郑州大学学报(理学版)》
CAS
2007年第4期82-85,90,共5页
Journal of Zhengzhou University:Natural Science Edition
基金
辽宁省教育厅科技攻关计划基金项目
编号2004D116