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宏三角形的大规模地形漫游算法 被引量:4

A Marco-Triangle-Based Algorithm for Large Terrain Rendering
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摘要 提出了一种基于了"宏三角形"网格的地形漫游算法(Hyper-ROAM)。该算法可以充分利用现代GPU的硬件特点,实现大规模地形数据的实时连续细节层次渲染。通过改变该算法中的宏三角形内部复杂度,传统的ROAM算法成为了Hyper-ROAM算法的一个特例。实验证明ROAM算法并非是Hyper-ROAM算法所有特例中效率最高的一种,适当选择宏三角形的秩,可以大大提高渲染效率。 In this paper, a terrain render algorithm is developed based on marco-triangle conception, which called Hyper real-time optimally adapting meshes algorithm (Hyper-ROAM). The algorithm can take full advantage of the hardware features of modem GPU, realizing large-scale terrain for real-time continuous level of detail rendering. By adjusting the complexity of macro-triangle, the traditional ROAM becomes a special case of Hyper-ROAM algorithm space. Our tests shown that the traditional ROAM is usually not the best case. It is more efficient to select a proper complexity of the marco-triangles.
出处 《电子科技大学学报》 EI CAS CSCD 北大核心 2008年第1期120-123,共4页 Journal of University of Electronic Science and Technology of China
基金 国家自然科学基金(60303034)
关键词 连续细节层次 宏三角形 ROAM算法 实时渲染 地形渲染 continuous lod marco-triangle real-time optimally adapting meshes algorithm real-timerendering terrain rendering
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