期刊文献+

交互式飞行视景仿真系统的设计与实现 被引量:11

Design and Realization of Flight Scene Simulation System
下载PDF
导出
摘要 基于六自由度运动模型,提出了Vega环境中飞行运动的数学表示及其C++语言描述方法,构建了通用的基于C++/Vega的交互式飞行视景仿真系统的驱动程序流程和模块化功能结构,并基于MFC构架利用Vega的实时仿真驱动开发了交互式的实时飞行视景仿真系统。该系统可与控制主机、光电跟踪设备一起形成控制闭环,模拟飞机对运动目标的跟踪过程,并将相应的飞行参数以仪表的显示方式输出,辅助用户测试和评估光电跟踪设备的性能。 Based on 6-DOF motion model, the mathematic express and its C++ language description of flight process in Vega were described. A general driving process of real time flight simulation in C++/Vega and a general modularized functional structure of Interactive Real-time Flight Scene Simulation System (IRFSSS) were established, and therefore an IRFSSS was developed by means of utilizing real-time simulation driver of Vega based on MFC frame. The IRFSSS with a control computer and photoelectric track equipment could form a control closed loop to simulate the instance of airplane tracking moving targets. Correlative flight data was output in instrument display to assist user testing and evaluating performance of the photoelectric track equipment.
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2008年第1期73-75,80,共4页 Journal of System Simulation
关键词 交互式飞行仿真 实时 视景仿真 六自由度运动模型 interactive flight simulation real-time scene simulation 6-DOF motion model
  • 相关文献

参考文献3

  • 1MultiGen-Paradigm Inc.Vega Programmer's Guide (Version 3.7).[K].U.S.A.:MultiGen-Paridigm,Inc.,March.2001.
  • 2李军,王绍棣,常建刚,孙知信,王汝传.基于Vega的视景驱动软件的分析与设计[J].系统仿真学报,2003,15(3):397-400. 被引量:59
  • 3肖业伦.航空航天器运动的建模-飞行动力学的理论基础[M].北京:北京航空航天大学出版社,2002.

二级参考文献9

  • 1[1]Vega Programmer's Guide Version 3.3 for Windows NT. MultiGen- Paradigm, Inc [EB/OL]. http://www.multigen-paradigm.com, 1999.
  • 2[2]Al Williams. MFC Black Book [M]. Coriolis Group, Inc. 1999.
  • 3[3]Erich Gamma, et al. Design Patterns: Elements of Reusable Object-Oriented Software [M]. Addison Wesley Longman, Inc. 1995.
  • 4[4]Bruce Eckel. Thinking in C++[M]. Prentice Hall. 1995.
  • 5[5]Edward Yourdon, Carl Argila. case studies in OBJECT ORIENTED ANALYSIS & DESIGN[M]. Prentice Hall, 1996.
  • 6[6]SCHACH S R. CLASSICAL AND OBJECT-ORIENTED SOFTWARE ENGINEER WITH UML AND C++, FOUTH EDITION [M]. McGraw-Hill Book Co, 1999.
  • 7[7]David A. Solomon. Inside Windows NT, 2nd Edition [M]. Microsoft Press, 1998.
  • 8[8]Richter Jeffrey. Programming Applications for Microsoft Windows, Fourth Edition [M]. Microsoft Press, 1999.
  • 9[9]MSDN Library - July 2001[Z]. Microsoft Co. 2001.

共引文献58

同被引文献55

引证文献11

二级引证文献22

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部