摘要
虚拟协作活动的绩效直接影响网络协作学习的效果,而当前网络协作学习中的协作活动却是绩效不高的。文章通过secondlife和传统学习管理系统的整合,给学习者提供具有沉浸性和形象性的协作学习活动氛围,从而提升协作活动绩效,给网络协作学习注入新的力量。
Performance effects of virtual collaborative activities have direct bearing on web-based collaborative learning. However, at present this kind of collaborative activity has poor performance. Tills paper tries to integrate secondlife and LMS to offer learners more immersed and visual collaborative learning activity atmosphere so as to improve the performance of collaborative activities and infuse new power to web-based collaborative learning.
出处
《中国医学教育技术》
2008年第1期13-15,共3页
China Medical Education Technology