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玩还是学:学习村庄中学生的知、情、意、行 被引量:8

Play or Study: Students' Attitude, Cognition and Behavior in Learning Villages
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摘要 学习村庄是香港中文大学资讯科技教育促进中心开发的一个虚拟网络游戏社区,它尝试将学习、生活和游戏完美结合。这样的教育游戏能否改变学生的学习呢?学生对教育游戏是否认可?他们在其中的行为是怎样的呢?本研究使用质和量的混合方法,选取香港三所中学共271名学生进行研究。研究结果如下:一、与使用学习村庄前比较,学生能从更多角度和途径搜集资料,认为问题有多元化的解答,然而学生在深加工策略、元认知策略、协作策略方面,并没有显著提高;二、学生在对于学习村庄中教师的支持大体满意,但是希望学习村庄有更加真实的情境、更多的自主性和协作学习,能听到更多的批判性声音。三、学生在学习村庄中的活动是不断变化的,尽管如此,游戏依然占据大多数活动时间。 Research findings show that game-playing can be used in education to enrich the learning environment, making learning a fun experience. Students who learn by doing are more skilled at problem-solving, collaborative learning and the like.Learning Villages (LV) are virtual game-based learning communities where social interaction, game-playing and learning activities are harmoniously integrated. What are students' behaviors like and how do they perceive LV? Does LV improve student's learning? To address these research questions, a study was conducted on 271 students from 3 secondary schools in Hong Kong. Qualitative and quantitative instruments were employed to collect data. It was found in the study that students in LV were able to obtain information from different angles as well as through diverse channels and to adopt a flexible approach to solving problems. Nevertheless, there was no significant improvement in deep processing strategies, metacognitive strategies and collaborative strategies. Moreover, feedback from the students indicates that the scenarios should be more realistic with more independent and collaborative learning activities as well as more critical voices. Overall, the students' behaviours in LV were game-oriented in most cases.
出处 《中国远程教育》 CSSCI 北大核心 2008年第1期57-61,共5页 Chinese Journal of Distance Education
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