期刊文献+

基于距离倒数加权法的等值面绘制简化算法 被引量:1

Easy isosurface rendering algorithm based on distance-reverse weighting function
下载PDF
导出
摘要 对常用的几种等值面绘制算法进行了分析,考查了其计算的复杂度,提出一种基于距离倒数加权的简易算法。该算法的基本思想是:利用计算机图像的像素离散性,结合实际工程应用上有一些情况中采样点位置稳定不变的特点,不需要先生成等值线,而是逐一扫描所有像素,以简单的函数计算其等值面彩色值。通过与已知曲面函数的理想等值面对比分析表明,该算法在采样点达到一定密度时拟合较好。给出了主要数据结构和算法的C语言实现。 Based on the analysis of various isosurface rendering algorithms and their computing complexity, a easy algorithm ofisosurface rendering based on the distance-reverse weighting function is put forward. This algorithm differs from the traditional isosurface rendering algorithms in that instead of generating contours, the color values ofisosurface are directly calculated using simple function while scanning pixels one by one. Experimental results show that this algorithm greatly reduces the generation of contoures and accelerates isosurface rendering process. Main data structure and its implementation with C program language are given.
作者 郭尚 苏鸿根
出处 《计算机工程与设计》 CSCD 北大核心 2008年第5期1200-1202,共3页 Computer Engineering and Design
关键词 等值面 等值线 绘制算法 网格 像素 距离倒数加权法 isosurface contour rendering algorithm grid pixel distance-reverse weighting function
  • 相关文献

参考文献7

  • 1NIE Hui,ZENG Long,LUO Xiao-nan. A partial approximation Shepard method based on cardinal spline about messy data[J]. J Math Res Exposition,2003,23(2):237-240.
  • 2苏鸿根.三维计算机图形学和OpenGL For Windows编程[M].北京:中国科学院研究生院出版社,1998-2002.
  • 3徐秀英,刘卓,王博亮.一种基于三角函数的深度图像曲面拟合方法[C].中国图像图形学学会.第十二届全国图像图形学学术会议论文集.北京:清华大学出版社,2005.
  • 4Kim Bo Hyoung, Seo Jinwook, Shin Yeong Gil. Binary volume rendering using slice-based binary shell [J]. Visual Computer, 2001,17:243-257.
  • 5Montani C, Scateni R, Scopigno R. Decreasing isosurface complexity via discrete fitting[J]. Computer Aided Geometric Design, 2000,17:207-232.
  • 6Adriano Lopes, Ken Brodlie. Improving the robustness and accuracy of the marching cubes algorithm for isosurfacing [J]. IEEE Transactions on Visualization and Computer Graphics, 2003,9(1): 16-29.
  • 7Phil Sutton, Chuck Hansen, Shen H W, et al. Surface: A case study of isosurface extraction algorithm performance [C]. 2rid Joint Eurographics-IEEE TCCG Symposium on Visualization, 2000.

共引文献2

同被引文献3

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部