摘要
随着三维游戏等行业对计算机动画制作需求的增加,在三维动画制作软件中人工调整虚拟人动作的工作方式已经不再适合现在的计算机动画制作。运动捕获技术是直接记录物体的运动数据并将其用于生成计算机动画,具有高效率、所生成的动画真实感强等优点,因而获得了广泛应用。提出了一种利用运动捕获数据来生成动画的方法,基于运动捕获得到的数据建立并驱动三维骨架模型,从而产生骨架的运动,形成动画。该方法可以充分利用现有的大量运动捕获数据,因此具有较大的应用前景。
With the increasing requirement for human animation,the way of adjusting the virtual human animation manually is not the best method.The motion capture technique can record the motion data and be used in the computer animation,which has obtained the widespread applications by its high efficiency and perfect reality.This paper presents a method of making the animation based on the motion capture data,which drives the skeleton model to move by the motion capture data and creates skeleton animation.This method has fully utilized the motion capture data,and has wide application prospect.
出处
《计算机工程与应用》
CSCD
北大核心
2008年第8期113-114,119,共3页
Computer Engineering and Applications
基金
黑龙江省教育厅资助科研课题( the Research Project of Department of Education of Heilongjiang Province,China under Grant No.11521006)
关键词
运动捕获
BVH
虚拟人动画
motion capture
bvh
virtual human animation