摘要
在分析大型网络在线游戏的实际运行环境的基础上提出一种基于集群技术的分布式多层大型网络游戏平台架构,并详细介绍各层的设计方案以及服务器的部署方案。最后给出一种可支持20000万人同时在线的服务器部署方案。
Based on the analysis of large-scale online games network of the actual operating environment,a technology-based clustering of large multi-tier network game platform architecture has been proposed,and the layers of detail design and server deployment scenarios have been introduced.Finally,a 20,000 people simultaneously online server deployment program has been given.
出处
《计算机与数字工程》
2008年第3期33-35,共3页
Computer & Digital Engineering
关键词
大型网络游戏
平台架构
集群
多层
large network game,platform structure,clustering,multi-tier