摘要
文章介绍了一种基于软件平台Creator和Vega的矿山虚拟漫游系统,分析了系统平台和软件结构,阐述了在虚拟场景构造中大规模复杂场景的建模与优化、场景数据库优化、CAD模型显示与优化、数据格式优化等关键技术问题,并且介绍了运动控制、碰撞检测等技术问题的解决方法。
The paper introduced a virtual mine wandering system based on software platform Creator and Vega, analyzed system's platform and software structure, expounded some key technical problems in construction of virtual scene, such as modeling and optimization of large scale and complex scene, optimization of scene's database, display and optimization of CAD model, optimization of data's format. And it also introduced solving methods for technical problems of motion control and collision detection.
出处
《工矿自动化》
北大核心
2008年第2期5-8,共4页
Journal Of Mine Automation