摘要
介绍了计算机游戏动画原理和实现方法。从应用程序访问图形硬件方式、游戏引擎结构、视频游戏动画的原理、游戏动画的显示模型、纹理映射等方面,对游戏动画作了一个全面的综述。重点描述了追求高速度的游戏引擎在编程中对宏和内联函数的使用,提出了有待研究的游戏动画面缓存技术。
Describes a computer game animation principle and method. From applications to access graphics hardware, game engine structure, the principle of video game animation, game animation shows model, texture mapping,made a comprehensive review to the game an-imation. The pursuit high-speed game engine use of the Acer and inline function in programming are emphasize, In the end,the cache technology,which is still needed to be discussed,is proposed.
作者
徐宇峰
刘秀珍
王革
XU Yu-feng,LIU Xiu-zhen,WANG Ge(Institute of Arts and Communication, China University of Geosciences, Wuhan 430074,China)
出处
《电脑知识与技术》
2008年第3期1324-1328,共5页
Computer Knowledge and Technology