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一种基于P2P的大规模在线游戏结构 被引量:2

A P2P-BASED ARCHITECTURE OF MASSIVELY MULTIPLAYER ONLINE GAMES
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摘要 通过对大规模在线游戏的分析,结合P2P技术,提出了一种基于P2P的大规模在线游戏结构,利用用户的计算机剩余处理能力,解决了大规模在线游戏的性能和稳定性问题。 According to the analysis of Massively Multiplayer Online Games (MMOG) ,a P2P-based architecture of MMOG is introduced. The performance and stability problems of MMOG are solved by utilizing the remaining processing capability of user computers.
出处 《计算机应用与软件》 CSCD 北大核心 2008年第4期118-119,142,共3页 Computer Applications and Software
关键词 P2P 大规模在线游戏 性能 稳定 P2P Massively multiplayer online games Performance Stability
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参考文献5

  • 1Ratnasamy Sylvia,Francis Paul,Handley Mark,et al.A Scalable Content-Addressable Network.SIGCOMM′01,August 27-31,2001:161
  • 2Knutsson Bjrn,Lu Honghui,Xu Wei,et al.Peer-to-Peer Support for Massively Multiplayer Games.IEEE INFOCOM,2004.
  • 3Nathaniel E,Baughman,Brian Neil Levine.Cheat-Proof Playout for Centralized and Distributed Online Games.INFOCOM,2001:104-113.
  • 4Abdennour El Rhalibi,Madjid Merabti.Agents-Based Modeling for a Peer-to-Peer MMOG Architecture.ACM Computers in Entertainment,April 2005,3:2.
  • 5Zona Inc.Terazona:Zona Application Framework White Paper.2002.http://www.zona.net/whitepaper/Zonawhitepaper.pdf.

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