摘要
通过对大规模在线游戏的分析,结合P2P技术,提出了一种基于P2P的大规模在线游戏结构,利用用户的计算机剩余处理能力,解决了大规模在线游戏的性能和稳定性问题。
According to the analysis of Massively Multiplayer Online Games (MMOG) ,a P2P-based architecture of MMOG is introduced. The performance and stability problems of MMOG are solved by utilizing the remaining processing capability of user computers.
出处
《计算机应用与软件》
CSCD
北大核心
2008年第4期118-119,142,共3页
Computer Applications and Software
关键词
P2P
大规模在线游戏
性能
稳定
P2P Massively multiplayer online games Performance Stability