摘要
文章阐述了基于列插合成模式的3DMAX自由立体显示插件设计中的几个核心问题;诠释了立体摄像机创建过程及其内部参数与立体图片对水平位差和立体深度之间的关系;实现了以立体显示模型最小深度畸变和舒适视觉为原则配置立体摄像机内部参数;解决了缩移视口创建中的视矩阵构造问题;展示了插件所实现的立体功能。此研究不仅丰富了3DMAX显示功能,还为拓展自由立体显示器的普及应用提供了有效途径。
This paper deals with several crucial problems in developing the 3DMAX plugin with the function of autostereoscopic 3D display based on the column-interleaved synthesis pattern. The creation of stereographic cameras and the interrelation between the stereographic camera's interior parameters and horizontal position disparity of the stereograms as well as depth-perception are expatiated. The stereographic camera's interior parameters are configured based on both the minimum stereoscopic distortion and the minimum eye-fatigue. The camera's viewports are horizontally shrunken and shifted by means of updating the view matrix for the sake of the best stereoscopic perception. The stereographic camera and corresponding stereograms from the plugin are presented. The autostereoscopic 3D display plugin created based on the method of the paper not only enhances the display function of 3DMAX, but also extends the applications of autostereoscopic displays.
出处
《合肥工业大学学报(自然科学版)》
CAS
CSCD
北大核心
2008年第4期585-588,644,共5页
Journal of Hefei University of Technology:Natural Science
基金
安徽省"十五"科技攻关重点资助项目(01022010)