摘要
论述了骨骼动画这种渲染人物动作的过程与方法,分析了骨骼动画和传统的关键帧动画相比的优点以及其自身的特点和网格数据、骨骼数据在.X文件中的存储方式.
The skeletal animation is discussed, which is a process and method in action figures rendering. The merit of skeletal animation is analyzed comparing with traditional key-frame, animation. The characteristics of skeletal animation, the storage mode of mesh data and the data of skeleton in. X document are expounded.
关键词
人物动作
实时渲染
骨骼动画
X文件
action figures
real-time rendering
skeletal animation
. X document