摘要
高性能地形漫游是GIS、虚拟现实及军事模拟中的研究热点。大规模地形算法将部分数据常驻内存,并采取各种方法来简化地形、加速绘制。该文通过对地形分块,使用背面剔除及改进的视点误差来进行细节层次处理。提出基于屏幕误差包围盒的地平线遮挡剔除技术,提高算法的效率。采用内存映射文件方式进行DEM数据的加载,实现高性能海量数据的处理。
Terrain walkthrough is a hot point in GIS,virtual reality and military simulation fields.Large scale terrain algorithm is used to load data partly into the memory,then simplify terrain to speed up drawing-rate.This paper presents an algorithm which blocks the terrain,uses back culling and modifies deviation equation to construct Level Of Detail(LOD),and then uses a new horizon culled method based on screen-deviation bounding box.This algorithm has a fast drawing-rate.Besides,memory mapping file technique to load DEM data is used to make the algorithm have high performance data process ability.
出处
《计算机工程》
CAS
CSCD
北大核心
2008年第8期238-239,257,共3页
Computer Engineering
基金
国家自然科学基金资助项目(60303023)
关键词
地形漫游
细节层次
视点误差
包围盒
地平线剔除
内存映射
terrain walkthrough
Level Of Detail(LOD)
view-dependent deviation
bounding box
horizon culling
memory mapping