摘要
传统作图系统主要是利用无逻辑关联的点、线、弧线等基本几何图形进行构图,这极端不符合人们的日常思维习惯。文中构造了一个面向对象的作图模型.在该模型中,通过概括和聚集建立起对象的共享属性和操作机制,并在此基础上实现了一个原型系统,整个作图过程针对图形对象,大大地提高了作图效率.并且作图环境易于扩充.
In traditional graphics applicatkin, drawing proedure is besed on besic geometrical graphic such as point,line aed arc etc, not appropriating our convenient thought.This thesis comtructs a object-oriented graphic model that share attribute and operational mechanism of object through generalization and aggregation, and on the basis of the model we develop a practical computer graphics system which improve graphics efficiently.The system is easy to be expanded.
出处
《计算机工程》
EI
CAS
CSCD
北大核心
1997年第6期41-44,共4页
Computer Engineering
关键词
图形类
图形对象
作图系统
面向对象
图形处理
Graphic class and object
Graphic unit
Operational unit
B-spline function