期刊文献+

真实感树木绘制技术研究 被引量:2

Research on realistic tree rendering technology
下载PDF
导出
摘要 真实感树木绘制技术的研究是计算机真实感图形学的一个热点领域,因为树木复杂的细节结构使其在绘制上存在着相当大的困难。主要讨论了真实感树木的绘制方法,对国内外在该领域的工作成果进行了较为系统的介绍,并对各种绘制方法的优缺点进行了分析,最后展望了该技术的发展。 Research of realistic tree rendering technology is a focus field of computer realistic graphic all the time, because complicate detail structure of tree makes it very difficult to rendering. The methods of realistic tree rendering is discussed, the domestic and foreign working achievement of this field is comparatively introduced, and the advantage and disadvantage of various rendering methods are analyzed, finally the furore development of this technology is given.
出处 《计算机工程与设计》 CSCD 北大核心 2008年第8期2023-2025,2028,共4页 Computer Engineering and Design
关键词 树木绘制 真实感 层次细节 体纹理 点绘制 tree rendering realistic level of detail volumetric texture point rendering
  • 相关文献

参考文献12

  • 1Lluch J, Camahort E. Procedural multiresolution for plant and tree rendering [C]. 2nd International Conference on Computer Graphics.Cape Town:ACM Press,2003:31-38.
  • 2Remolar I,Chover M.View-dependent multiresolution model for foliage[J].Journal of WSCG,2003(2):370-380.
  • 3Remolar I, Chover M.Geometric simplification of foliage[C]. Saarbrucken,Gerrnany:Eurographic Short Presentation,2002:397-404.
  • 4Meyer A, Neyret F.Interactive rendering of trees with shading and shadows[C].Eurographics Workshop on Rendering.London: Springer,2001:183-196.
  • 5Behrendt S,Colditz C.Realistic real-time rendering of landscapes using billboard clouds[J].Journal of Computer Graphic Forum, 2005,24(9):507-516.
  • 6Jakulin A. Interactive vegetation rendering with slicing and blending[C]. Interlaken Switzeriand:Eurographic Short Presentation,2000:273 -282.
  • 7Lluch J,CalTlahort E.An image-based multiresolution model for interactive foliage rendering[J].Journal of WSCG,2004,12:507-520.
  • 8QinX,Nakamae.Fast photorealistic rendering of trees in daylight [J].Journal of Computer Graphic Forum,2003,22(3):243-252.
  • 9陈彦云,严涛,张晓鹏,吴恩华.基于分类及环境特征的树木真实感绘制[J].软件学报,2001,12(1):65-73. 被引量:5
  • 10Deussen O,Colditz C.Interactive visualization of complex plant ecosystems [C]. IEEE Visualization Conference. Boston: IEEE, 2002:219-226.

二级参考文献3

共引文献4

同被引文献22

  • 1马智刚,王向前,马静谨,范英贺.基于切片的3维树木绘制算法[J].测绘科学技术学报,2007,24(3):203-206. 被引量:1
  • 2吴玲达,高宇,魏迎梅.大规模复杂场景交互绘制技术综述[J].计算机研究与发展,2007,44(9):1579-1587. 被引量:13
  • 3Deussen O, Colditz C, Stamminger M, et al. Interactive visualization of complex plant ecosystems [C]// Visualization, VIS 2002. USA: IEEE, 2002: 219-226.
  • 4Shah M A, Kontinnen J, Pattanalk S. Real-time rendering of realistic-looking grass [C]// Proceedings of the 3rd International Conference in Australasia and South East Asia. New York, USA: ACM Press, 2005: 77-82.
  • 5Dana K J, Van Ginneken B, Nayar S K, et al. Reflectance and texture of real-world surfaces [J]. ACM Transactions on Graphics (TOG) (S0730-0301), 1999, 18(1): 1-34.
  • 6Reeves W T, Blau R. Approximate and probabilistic algorithms for shading and rendering structured particle systems [C]//ACM SIGGRAPH Computer Graphics Quarterly. USA: ACM, 1985, 19: 313-322.
  • 7Kajiya J T, Kay T L. Rendering fur with three dimensional textures [C]//ACM SIGGRAPH Computer Graphics Quarterly. USA: ACM, 1989, 23: 271-280.
  • 8I Boulanger K, Pattanaik S N, Bouatouch K. Rendering grass in real time with dynamic lighting [J]. Computer Graphics and Applications, IEEE (S0272-1716), 2009, 29(1): 32-41.
  • 9Levoy M I. Display of surfaces from volume data [C]// IEEE Computer Graphics and Applications, 1988, 8(5): 29-37.
  • 10王佳生,唐好选,孙振义.自然风力作用下草体运动的模拟方法[J].哈尔滨工业大学学报,2008,40(3):466-470. 被引量:3

引证文献2

二级引证文献4

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部