摘要
分析公告牌技术实现原理,针对D 3D中BillBoard类的不足,重新封装了BillBoard类,实现了单个、多个和任意位置的广告牌技术,以及不同的树种。极大简化三维物体的建模,在不降低图形真实感的条件下提高了图形的渲染速度。
Rendering of detailed vegetation based on billboarding is an efficient technique in the representation of trees in real-time applications. Single-layered and multi-layered billboarding have been realized in this paper. This approach further reduces the rendering time of stereo views, improves the quality of the stereo, and maintains the basic appearance.
出处
《桂林电子科技大学学报》
2008年第2期104-107,共4页
Journal of Guilin University of Electronic Technology
基金
广西青年科技基金资助项目(0542037)