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一种基于Flash的区块地图编辑器实现

REALIZATION OF A NEW MAP EDITOR BASED ON FLASH
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摘要 针对游戏地图编辑器的实现,结合flash软件技术,在地图的智能融合技术上给出了状态-帧对应的设计模式和整体性处理的算法,在软件交互方面实现了所见即所得,算法支持任意形状和大小的、可融合或不可融合的地图对象,地图构建方式灵活,可自定义扩展,简化了地图的对象设计和交互式地图编辑器的实现。 To carry out a map editor for games, based on flash technology, a new AI - integrate arithmetic of map objects is presented. It includes two parts, a design mode of status -frame and an entirety transaction algorithm. A WSWG (what you see, what you get) solution is worked out. This arithmetic supports map objects of all shape and size, which can be integrated or not. There's no restriction in operation order and objects position, and all is rested with the dynamic position relationship of map objects. The map objects are constructed flexibly, and they can be extended by users. The work of map objects design and the development of interactive map editor are all predigested.
出处 《计算机应用与软件》 CSCD 北大核心 2008年第5期158-160,共3页 Computer Applications and Software
关键词 游戏地图编辑器 区块地图 智能融合 FLASH Map editor Tile based map AI-integrate Flash
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参考文献5

  • 1Tonypa. Title Based Games [ EB/OL ]. http ://www. tonypa.pri. ee/ tbw/index.html.
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二级参考文献2

  • 1TindaleI Macdonald P 赖建荣译.Flash XML实用开发技术[M].北京:清华大学出版社,2002-05..
  • 2孙家广编著.计算机图形学(第三版)[M].北京:清华大学出版社,2000-04..

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