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网络游戏的道德评价模型及应用 被引量:2

Moral evaluation model and its application in cyber games
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摘要 网络游戏作为一个新兴产业,在创造经济效益的同时也带来了许多道德层面的社会问题,为了解决这些问题,本文提出一种强调"扬善"而不是"惩恶"的道德评价模型及其应用,以期对网络游戏开发商和运营商提供积极的指导和监管,同时引导游戏者选择适宜的游戏,从而促使网络游戏产业向健康有序的方向发展,最终构建和谐的网络社会。 Cyber games as an emerging industry has brought many social problems when creating great economic benefits. To solve these problems, a moral evaluation model is presented in this paper, which publicizes and encourages merits of a cyber game rather than disclose evils, in the hope of offering guidance and regulation to cyber games developers and operators, as well as instructing game players to select right games. Thus the Network Game industry may be oriented towards healthy and orderly development with an ultimate goal of a harmonious network society.
出处 《北京邮电大学学报(社会科学版)》 2008年第2期29-31,45,共4页 Journal of Beijing University of Posts and Telecommunications(Social Sciences Edition)
关键词 网络游戏 道德评价 评价模型 cyber game moral problem evaluation model moral evaluation
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参考文献2

  • 1[1]新闻出版署.2006年度中国游戏产业报告[R].北京:新闻出版署,2007.
  • 2[2]赵明.网络游戏分级两协会做法引争议[N].中国经济时报,2004-07-16(B).

同被引文献21

  • 1Willian H.DeLone,Ephraim R. McLean.Information Systems Success:The Quest for the Dependent Variable[J].Information Systems Research 3:1,1992.
  • 2Willian H.DeLone,Ephraim k. McLean.The DeLone and McLean Model of Information Systems Success:A Ten-Year Update[J].Journal of Management Information Systems,2003.
  • 3Willian H.DeLone,Ephraim R. McLean:Measuring information systems success:models,dimensions,measures,and interrelationships[J] .Europe Journal of Information Systems,2008.
  • 4Nick Yee.Motivations of Play in Online Games[J].CyberPsychology and behavior,2006.
  • 5Willian H.DeLone,Ephraim R. McLean.Measuring e-Commerce Success: Applying the DeLone & McLean Information Systems Success Model[J] .International Journal of Electronic Commerce,2004.
  • 6Peter B.Seddon.A Respecification and Extension of The DeLone and McLean Model of IS Success[J] .Information Systems Research, 1997.
  • 7Willian H.DeLone,Ephraim R. McLean.Information Systems Success Revisited [C]:Proceedings of the 35th Hawaii International Conference on System Sciences, 2002.
  • 8任建东.网络游戏的道德资源性分析[J].伦理学研究,2008(4):26-29. 被引量:10
  • 9任秀平,李艺.电子游戏的分级与分类问题的教育视角论证[J].远程教育杂志,2009,27(2):66-69. 被引量:16
  • 10王斌.实行网游分级还需配套制度[J].互联网天地,2010(3):15-15. 被引量:2

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