摘要
为了对多Agent系统中的交互流程、本体(Ontology)语言与通信协议的设计进行可视化的分析和优化,嵌套网(Nested Petri nets)作为建模工具被应用于多Agent系统。使用三层的嵌套网对基于多Agent的对抗模拟模型ISAAC(Irreducible Semi-Autonomous Adaptive Combat)进行层次化建模,其层次的划分为Agent的生存环境(战场)、Agent和Agent的内部推理机。通过实例充分说明了嵌套网表达多Agent系统的可行性与有效性,可以实现多层次、多角度的图形化多Agent系统,并探讨了复杂适应系统理论与嵌套网理论的适应性。
For the purpose of analyzing and optimizing interactive process, ontology language and communication protocol of multi-agent system, Nested Petri nets (NP-nets) as modeling tools was applied to multi-agent system. Hierarchical model of ISAAC (Irreducible Semi-Autonomous Adaptive Combat) based on multi-agent was carried out using three-level NP-nets, and this three-level model indicated environment of agents (battlefield), agents and inference engine built into the agent. By this example, a whole multi-agent system to be represented as NP-nets was proved to be effective, and NP-nets can achieve a multi-level, multi-angle graphic representation for multi-agent system, and the relation between NP-nets and complex adaotive system was discussed finally.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2008年第10期2546-2549,2552,共5页
Journal of System Simulation
关键词
多AGENT系统
嵌套网
建模
仿真
对抗模拟
multi agent systems
nested Petri nets
modeling
simulation
war games