摘要
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,采用旋转纹理片的快速烟雾模拟方法,讨论了纹理片的数据结构、各种参数的设置依据和它们对总体模拟效果的影响,给出了具体的模拟步骤,并且通过不同的设置来构造不同的烟雾模拟场景。最后,给出了实际的计算机模拟效果。
On the bases of the particles system and compared with the new research results which come from the application methods in recent years; a fast smoke simulation method based on the texture slice is presented. After discussed the data structure, various parameters set up, and their influences to the simulation result, the simulation steps and different smoke environment constructions are given. Finally, the actual computer simulation results are presented.
出处
《计算机工程与设计》
CSCD
北大核心
2008年第9期2392-2393,2396,共3页
Computer Engineering and Design
关键词
烟雾
烟雾模拟
粒子系统
纹理片
气体现象
smoke
smoke simulation
particle system
texture slice
gaseous phenomena