期刊文献+

基于图像与几何空间的实时阴影绘制算法

A REAL-TIME SHADOW RENDERING ALGORITHM BASED ON IMAGE AND GEOMETRY
下载PDF
导出
摘要 介绍了基于图像与几何空间的实时阴影绘制算法,使用shadow map处理非阴影边缘区域,使用shadow volume处理阴影边缘区域,既克服了shadow map容易出现的走样现象,在性能上又较shadow volume有了很大提高。在具体实现中,引入了计算掩码技术,以实现对阴影边缘区域的划分。 The paper introduces an image-based and geometry-based real-time shadow rendering algorithm, which only applies shadow volume algorithm in dealing with shadow silhouette pixels but uses shadow map algorithm to determine shadows for non-silhouette pixels. This approach overcomes the aliasing phenomenon which shadow map algorithm is prone to, and significantly reduces the filling rate in shadow volume algorithm. The technique of computation mask is introduced to the implementation of the algorithm for partitioning the shadow silhouette pixels.
出处 《计算机应用与软件》 CSCD 北大核心 2008年第6期226-227,264,共3页 Computer Applications and Software
关键词 阴影 SHADOW MAP SHADOW VOLUME 计算掩码 实时 Shadow Shadow map Shadow volume Computation masks Real-time
  • 相关文献

参考文献9

  • 1Michael DMcCool. Shadow volume reconstruction from depth maps. ACM Transactions on Graphics,2000,19 (1) :1- 26.
  • 2Lance Williams. Casting curved shadows on curved surfaces. Computer Graphics, 1978,12 ( 3 ) : 270 - 274.
  • 3William TReeves, David HSalesin, Robert Cook. Rendering anti-aliased shadows with depth maps. Computer Graphics, 1987,21 ( 4 ) : 283 - 291.
  • 4薛守良,苏鸿根.实时阴影算法及实现[J].计算机应用,2004,24(3):82-84. 被引量:4
  • 5Randima Fernando, Sebastian Fernandez, Kavita Bala. Adaptive shadow maps. Computer Graphics, Annual Conference Series,2001:387 -390.
  • 6Franklin C. Crow. Shadow algorithms for computer graphics. Computer Graphics, 1977,11 ( 3 ) :242 - 248.
  • 7Tim Heidmann. Real shadows, Real time. In Iris Universe, Silicon Graphics Inc. , 1991,1:23 - 31.
  • 8Pradeep Sen, Mike Cammarano, Pat Hanrahan. Shadow silhouette maps. ACM Transactions on Graphics ,2003,22 ( 3 ) :521 - 526.
  • 9杨兵,李凤霞,战守义,胡敏勇.GPU在复杂场景的阴影绘制中的应用[J].计算机工程,2006,32(2):220-222. 被引量:9

二级参考文献6

  • 1彭群生 鲍虎军 金小刚.计算机真实感图形的算法基础[M].北京:科学出版社,2002..
  • 2Wanger L. The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery[J]. Computer Graphics,1992, 25(2): 39-42.
  • 3Erik L, Kilgard M J, Henry M. A User Programmable Vertex Engine[C]. Computer Graphics. Proceedings of SIGGRAPH2001, Annual Conference Series, ACM SIGGRAPH, Los Angeles, 2001: 149-158.
  • 4Williams L. Casting Curved Shadows on Curved Surihces[J].Computer Graphics, 1978, 12(3): 270-274.
  • 5Mark W R, Glanville R S, Akeley K, et al. Cg: A System for Programming Graphics Hardware in a C-like Language[J]. ACM Transactions on Graphics (SIGGRAPH2003), 2003, 22(3): 896-907.
  • 6Kilgard M J. NVIDIA OpenGL Extension Specifications[R]. NVIDIA Corporation, 2004.

共引文献11

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部