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基于Arc Objects和Vega的综合仿真研究

Comprehensive Simulation System Development Based on Arc Objects and Vega
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摘要 基于三维虚拟仿真平台和二维GIS平台研究开发了交互综合仿真系统。通过研究二维Arc Objects和三维Vega系统平台,分析了集成开发综合仿真系统架构,探讨了二维GIS和三维仿真系统数据一致性和交互性问题,实现了基于两个平台的交互综合仿真系统解决方案;在三维虚拟现实仿真平台中,提出了三维对象细节层次调用机制和场景分割调度机制的解决方案,从而解决大规模模型数据的实时渲染时存在的计算机内存资源有限和速度问题。研究结果已成功应用于实际视景仿真系统之中,并取得较好的效果。 The interactive comprehensive simulation system based on 2D Arc Objects and 3D Vega platform was studied, The architecture of integrated development was analyzed. The problem of data consistency and interactive between GIS application and Vega for developing 3D simulation application was discussed. A detailed method was presented for this purpose. In 3D virtual reality simulation, 3D objects level of detail invocation and scene segmentation scheduling invocation solutions was put forward. The research result has been applied in a virtual reality simulation system and achieved better effect.
出处 《武汉理工大学学报(信息与管理工程版)》 CAS 2008年第3期335-338,共4页 Journal of Wuhan University of Technology:Information & Management Engineering
基金 国家十五科技攻关资助项目(2002BA107B003)
关键词 ARC OBJECTS VEGA 仿真系统 二维三维交互 arc objects vega simulation system 2D and 3D interaction techniques
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