摘要
采用传播学定性分析的研究方法,针对角色扮演类网络游戏对游戏者传播互动行为控制无力的现象进行分析,其目的在于寻找一种有效的途径以增强该类网络游戏的可控性。并引入组织控制中的隐含控制理论,研究结果认为,这类游戏属于协商式的组织系统,其对组织成员的控制更多的是一种隐含控制。这种隐含控制,将成为游戏控制游戏者传播行为的主要途径。
Using the research method of qualitative analysis in communication science, the role playing games' control astherda of players' spread of interpersonal behavior was analyzed, which aimed at searching an effective approach to improve the controllability of such net games. By introducing the implicit control theory in organizational control, the results showed that, such games belong to negotiatory organizational system, whose control over its members is more of an implicit control. Such control will become a major approach for the game to control players' spread behavior.
出处
《河北科技师范学院学报(社会科学版)》
2008年第2期85-88,共4页
Journal of Hebei Normal University of Science & Technology(Social Sciences)
基金
河北大学青年基金课题"角色扮演类网络游戏中的传播模式研究"(XSK0701055)结项论文