摘要
光线跟踪(Raytracer)与光能传递(Radiosity)渲染是3D设计软件中常用的渲染方法,时场景使用光线跟踪与光能传递渲染可以生成十分逼真的光影效果。但两种渲染算法都需要进行大量复杂的运算,尤其是光能传递时计算机系统的性能要.求很高,时硬件平台的运算速度和能力都有很苛刻的要求。
Ray'tracer and radiosity rendering are common ways in 3D designing software,Raytracer and radiosity rendering can make scenes very vivid. But both arithmetic needs much and complicated operation. R.adiosity especially requires both higher performance of computer system and operation speed of hardware platform,
作者
王玉敏
孙大鑫
孙占臣
WANG Yu-min, SUN Da-xin, SUN Zhan-chen (Aviation University of Air Force, Changchun 130022, China)
出处
《电脑知识与技术》
2008年第6期1284-1285,1302,共3页
Computer Knowledge and Technology